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Rules and Regulations

Walkover:

  1. 1st call: To gather at the court
  2. 2nd call: 5 minutes later after the first announcement if the team is not around.
  3. Final call: 5 minutes after the 2nd call, if the team persist to not be present, announcement of walkover will be make in 1 minute.

Pre-Game:

The referee will conduct the coin toss in the presence of the team captains. The winner of the coin toss chooses:

a)     Either the right to serve

or

b) The side of the court

The loser takes the remaining choice.

Captains must tell the scorers about their service order before the game. They must sign at the score sheet provided before the match begins.

Rules:

  • There are no substitutions or replacement of players during the set. But the teams are allowed to change their team line up before the coin toss.
  • The captain of the team is to sign the score sheet again after the match for verification of the score.
  • All players must play barefoot except when authorized by the referees.
  • It is forbidden to wear any object that may cause an injury to a player, such as pins, bracelets, casts, etc. Players may wear glasses at their own risk. 
  • Participants must accept referees’ decisions with respectful conduct, without disputing them. In case of doubt, clarification may be requested.
  • Participants must behave respectfully and courteously in the spirit of fair play, not only towards the referees, but also towards other officials, their teammate, the opponents, and spectators.
  • Communication between team members during the match is permitted.
  • The players must have authorization from the referee to leave the playing area. 
  • If a team refuses to play after being summoned to do so, or does not appear on the playing court on time, it is declared in default and forfeits the match.
  • No time will be given for warm-up. However, teams can warm out at certain areas prior to the match.
  • At the moment the ball is hit by the server, each team must be within its own court (except the server).
  • The players are free to position themselves. There are no determined positions on the court. There are no positional faults. 
  • Service order must be maintained throughout the set (as determined by the team captain immediately following the coin toss). A service order fault is committed when the service is not made according to the service order.
  • The rally begins with the referee’s whistle. However, the ball is in play from the service hit. The rally ends with the referee’s whistle. However, if the whistle is due to a fault made in play, the ball is out of play from the moment the fault was committed. 
  • The referees judge the faults and determine the penalties according to these Rules. If two or more faults are committed successively, only the first one is counted. If two or more faults are committed by the two opponents simultaneously, a double fault is counted and the rally is replayed.
  • Each team must play within its own playing area and playing space. The ball may, however, be retrieved from beyond the free zone. 
  • Each team is entitled to a maximum of three hits for returning the ball over the net. These team hits include not only intentional hits by the player, but also unintentional contacts with the ball.
  • A player may not hit the ball two times consecutively. 
  • Two players may touch the ball at the same moment. When two teammates touch the ball simultaneously, it is counted as two hits (except at blocking). If two teammates reach for the ball but only one player touches it, one hit is counted. If players collide, no fault is committed. If there are simultaneous contacts by the two opponents over the net and the ball remains in play, the team receiving the ball is entitled to another three hits. If such a ball goes “out”, it is the fault of the team on the opposite side.
  • Within the playing area, a player is not permitted to take support from a teammate or any structure/object in order to reach the ball. However, the player who is about to commit a fault (touch the net or interfere with an opponent, etc.) may be stopped or held back by a teammate. 
  • At blocking, consecutive contacts by one or more blockers are authorized, provided that they occur during one action.
  • The ball sent to the opponent’s court must go over the net within the crossing space.
  • A player may enter into the opponent’s space, court and/or free zone, provided that this does not interfere with the opponent’s play.
  • Contact with the net by a player is not a fault, unless it is made during the action of playing the ball, or it interferes with the play. Incidental contact of the hair is never a fault. 
  • Some actions of playing the ball may include actions in which the players do not actually touch the ball. Once the player has hit the ball, he/she may touch the post, rope or any other object outside the total length of the net provided that this action does not interfere with play. When the ball is driven into the net and causes it to touch an opponent, no fault is committed.
  • The teammate of the server must not prevent either opponent, through screening, from seeing the server or the path of the ball. On the opponent’s request, they must move sideways. 
  • The first hit after the block may be executed by any player, including the one who has touched the ball at the block. In blocking, the player may place his/her hands and arms beyond the net provided that his/her action does not interfere with the opponent’s play. Thus, it is not permitted to touch the ball beyond the net until the opponent has executed an attack-hit.
  • A blocking contact is counted as a team hit. The blocking team will have only two more hits after a blocking contact. 
  • A player cannot block the opponent’s service, otherwise, it will be considered as a fault and the point will be awarded to the opponent.
  • Should a serious accident occur while the ball is in play, the referee must stop the game immediately. The rally is then replayed. An injured player is given a maximum of 5-minutes recovery time one time a match. The referee must authorize the properly accredited medical staff to enter the playing court to attend the player. Only the referee may authorize that a player may leave the playing area without penalty. At the conclusion of the 5-minute recovery, the referee will whistle and request the player to continue. At this time, only the player can judge whether he/she is fit to play. If the player does not recover or return to the playing area at the conclusion of the recovery time, substitution is allowed in this case. 

For more information regarding the FIVB rules, you may view it at: http://www.fivb.org/en/beachvolleyball/rules/rules.htm

 
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Posted by on May 29, 2012 in SPIKE

 

Registration Closure

Dear SPIKE Participants,

Thank you all for your enthusiastic sign-up for our event.

We are pleased to inform you that we officially marks the registration closure for SPIKE.

Kindly check your emails that we will sending out the confirmation emails soon.

a

See you there!

Have a SPIKE attitude.

 
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Posted by on May 28, 2012 in SPIKE

 

2359

6 more hours

till registration closes!
 
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Posted by on May 28, 2012 in SPIKE

 

Closure of signup for 2v2 Male Elite Category

Due to the overwhelming response of the 2v2 Male Elite Category,

There is

ONE

last spot left for grab.

a

Once the spot is fill up, the registration for 2v2 Male Elite Category will be closed.

But there will still be the two other category for you to sign up for.

a

more days till registration closure.

 
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Posted by on May 26, 2012 in SPIKE

 

Signup Extension

Registration for

SPIKE

is extended till 28 MAY

For teams that have yet sign up, NOW is your chance.

a

a

Payments must be made before 28 May.
 
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Posted by on May 21, 2012 in SPIKE

 
Image

Beach Volleyball

 
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Posted by on May 18, 2012 in SPIKE

 
Aside

Our very own SPIKE Singlet for all participants.

Anticipate.

FBT

 
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Posted by on May 18, 2012 in SPIKE